Creation of Flame Rounds
by Naruto 607

This is a little tweak of grenade launcher rounds in WeaponInfo.xml and TLAD or TBoGT explosionFx.dat to make the grenade launcher fires
FLAME ROUNDS like in Resident Evil: Outbreak and Fallout New Vegas. It's time to burn the cops' and zombies' asses with FLAME ROUNDS, yo!

This mod works for default TLAD and TBoGT Grenade Launchers, and I've been playing it in TBoGT for hours.
Also, it works well if you have:

Milkor MGL-140 mod by 9SYcHO, requested by me
China Lake mod by 9SYcHO, requested by me
A-35 MGL mod by butterhole
M79 Grenade Launcher mod in HQ version by Nobeus, and
M79 Grenade Launcher mod in LQ version by GRIM.
(Note that XM25 is not presented in this mod, cause it's pretty weird if you apply it [noone wants an XM25 in MW3 with flame rounds], but I presented it with great Physics Force like the MW3)

How to install:
1.	You must have one of the mods listed above. You can search it by typing "grenade launcher" on the Search Box in gta4-mods.com.
2.	Open up TLAD or TBoGT WeaponInfo.xml with Frontpage or Adobe Dreamweaver and scroll to <weapon type="EPISODIC_1"> or <!-- GRENADE LAUNCHER --> line. Follow the steps below:
2a.	If you installed the M79 Grenade Launcher mod, change the Damage Type to FIRE, or you can paste this line below:
	<!-- GRENADE LAUNCHER -->
	<weapon type="EPISODIC_1">
		<data slot="HEAVY" firetype="PROJECTILE" damagetype="FIRE" group="GRENADE" targetrange="30.0" weaponrange="32" clipsize="x" ammomax="y" timebetweenshots="800">

(Note that the Clip Size and Ammo Max are in variables x and y. Change the x variable to 1 and y variable to 2 at minimum, 8 at maximum, or 10000 for infinite ammo style)
2b.	If you installed the A-35 MGL by butterhole, change the Damage Type to FIRE, or you can paste this line below:
	<!-- GRENADE LAUNCHER -->
	<weapon type="EPISODIC_1">
		<data slot="HEAVY" firetype="PROJECTILE" damagetype="FIRE" group="GRENADE" targetrange="30.0" weaponrange="32" clipsize="6" ammomax="24" timebetweenshots="800">

2c.	If you installed either Milkor MGL 140 mod or China Lake mod by 9SYcHO, change the Damage Type to FIRE, or you can paste this line below:
	<!-- GRENADE LAUNCHER -->
	<weapon type="EPISODIC_1">
		<data slot="HEAVY" firetype="PROJECTILE" damagetype="FIRE" group="GRENADE" targetrange="30.0" weaponrange="32" clipsize="x" ammomax="y" timebetweenshots="800">

(Note that the Clip Size and Ammo Max are in variables x and y. Change the x variable to 4 (for China Lake) or 6 (use Step 2b) and y variable to 8 (China Lake) or 12 (MGL-140) at minimum, 48 at maximum, or 10000 for infinite ammo style)

3.	After that, let's tweak the Grenade Rounds info. Scroll to <!-- GRENADE for GRENADE LAUNCHER (not usable as a thrown weapon on its own) --> line or <weapon type="EPISODIC_5"> line and paste the line below:
	<!-- GRENADE: FLAME ROUNDS for GRENADE LAUNCHER (not usable as a thrown weapon on its own) -->
	<weapon type="EPISODIC_5">
		<data slot="THROWN" firetype="PROJECTILE" damagetype="FIRE" group="GRENADE" targetrange="1000.0" clipsize="1" stattype="EPISODIC_1">
			<damage networkplayermod="2.0" networkpedmod="1.0"/>

			<projectile type="IMPACT" fusetime="15000">
				<explosion type="EPISODIC_1"/>
				<physics force="100.0"/>
			</projectile>
		</data>

		<assets model="w_ex_grenade">
			<effects>
				<trail fx="weap_pipe_bomb_trail"/>
			</effects>
		</assets>
	</weapon>

(Note that Assets Model 'w_ex_grenade' is in variable style. Change the x variable to the game you are using. TLAD is w_e1_grenade and TBoGT is w_e2_grenade)
4.	Save the file and close.
5.	Now open up TLAD or TBoGT explosionFx.dat file with Notepad in:
GTA IV with EFLC as DLC dir for TLAD: C:\Program Files\Rockstar Games\Grand Theft Auto IV\EFLC\TLAD\common\data\effects
GTA IV with EFLC as DLC dir for TBoGT: C:\Program Files\Rockstar Games\Grand Theft Auto IV\EFLC\TBoGT\common\data\effects
EFLC Full Installation + IV Core for TLAD: C:\Program Files\Rockstar Games\EFLC\TLAD\common\data\effects
EFLC Full Installation + IV Core for TBoGT: C:\Program Files\Rockstar Games\EFLC\TBoGT\common\data\effects
	and paste this line under '# Grenade launcher' line.
EPISODIC_1		50.0		7.5		2.0		1.0		8.0		 50.0		-1.0		30.0		0.002			0.0		0.0		exp_molotov		exp_molotov_air		1.0		0	0	0.0	0.0	0.6	EPISODIC_5	0		1.0	0.4	0.0	200.0	24.0	0.3	2
	Save the file and close.
6.	Play EFLC and choose either TLAD or TBoGT, then burn the cops' and zombies' asses with FLAME ROUNDS, yo!

I also presented the tweaked XM25 line and MGL 140 line for 9SYcHO's XM25 mod and Milkor MGL 140 mod, so when you apply the normal style, it won't shoot out like assault rifle.
Of course you must tweak the TLAD or TBoGT default.ide file in common\data folder to minimize game crashing when using your favourite XM25 or MGL-140.
Thanks to 9SYcHO for the weapon request. Hope you last forever and God bless you.
Have fun!